![]() Both space and ground battles are auto-resolved by the computer instead of being fought out tactically. Multiplayer mode, quite bluntly, is a joke. As your agents increase in level, new, harder missions become possible, but there is always a chance that they will be captured by their target and killed or converted into double agents.ĭespite these nice points, Imperium Galactica 2 has some problems. Spies are very well implemented, with missions that range from sabotage to counterintelligence to assassination. Trade and research accords, non-aggression pacts, alliances, and the like are possible. Neighboring races are quick to take advantage of any perceived military weakness (after all, it’s faster for them to steal your colonies than build their own from scratch), but they respect equals and grovel before superior strength. True to its name, Alliances also offers a nice diplomatic and espionage model. Yes, if you want to take the time, you can probably do a better job yourself—but not much better. As your empire grows, the autobuild function becomes more and more important, freeing you from tedious colony management and allowing you to focus on the big picture. Priority toggles help ensure that backwater planets far from the frontier don’t consume your entire budget. Each planet can have separate autobuild settings that focus on civilian construction, military buildings, research, defense, and so on. Many 4X games offer colony management assistance, but none have done it better than Alliances. Better still, each Alliances campaign begins with a randomly generated starmap, with a randomized story and a lot more replay value.Īnother excellent feature in Imperium Galactica 2 is the “autobuild” function. The Kra’hen, for example, are raving militarists, while the Shinari focus on the subtleties of espionage and diplomacy and the Solarians (humans) are technologically supreme. Most importantly, the game offers three single player campaign races, each of which has a distinctive feel. ![]() Imperium Galactica 2: Alliances has significantly improved over its predecessor. Each of these elements wound up inferior to those found in more focused titles, and while the game had an interesting story arc, its complete lack of replay value doomed it to obscurity. It tried to combine the grand-scale strategy of 4X space empire-builders with Command and Conquer ground combat and (as if that wasn’t enough) tossed in some SimCity-ish colony design for good measure. The original Imperium Galactica was an overly ambitious title.
0 Comments
Leave a Reply. |